That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. If you want me to try other builds don't be shy to comment or dm me. Using any damaging ability is better than just standing there not doing anything. Equip whichever version of these relics that has the highest item rating. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. This will probably result in higher max parses, but theyll be less consistent. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. Welcome to my 7.0 guide for Sharpshooter Gunslinger! Completing the quests for a given faction will net various rewards, some of which are detailed below. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. The only time that timing is irrelevant is when you already have a charge on cooldown. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Dont pop all of your DCDs at once or only use them when your health gets low. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. Tripod 2. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. Death . Its the same situation if Vital Shot needs to be applied. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. Another of the abilities is the movement ability with the longest cooldown. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. This gap is not present if you are taking the Relentless Shots ability tree buff. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. One-Time Tip via PayPalMonthly Patreon Pledge. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. In actual raids, youll probably need to apply it more often. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Tell them you have it available for them to ask for. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. This Energy regeneration is essential to you being able to do your rotation. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. In-universe, this is supposed to represent that casting things requires more focus; for a Gunslinger, youre going to have trouble lining up your shot if youre taking a bunch of damage, so it will take longer. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. That's all there is to it. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Only Iron Scraps and mana. Make a habit of reading through all of your Ability Tree choices each time you log in. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. Note: currently due to an unknown bug, not all builds are being listed here. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. Outward Wiki is a FANDOM Games Community. This page serves as a resource for players to share builds with other members of the community. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. In this video I showcase my Paladin Build featuring the unique sword called Brand. The vast majority of damage that bosses deal in raids is considered AoE damage. This ability now has a unique effect and name in each discipline. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. If your favorite trick is "use gun on man", the Gunslinger is for you. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. 2 choices where youre picking between 1 ability or 1 of 2 passives. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. It is essential that it is channeled on cooldown. Tripod 1. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Dont bother using this ability if the enemies will die before Bombing Run really does anything. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. In addition, it can also be used while moving if youre taking Hot Pursuit. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . These are the builds that I recommend for different types of content and situations. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Aimed Shot has 1 proc associated with it that is relevant to your rotation. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. This passive is a bit buggy. This build is designed to do AoE damage and will not be viable for sustained DPS checks. This field is for validation purposes and should be left unchanged. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. A strong Gunslinger build is all about VATS. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. This will be fixed the next time you use Burst Volley though. This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. Mittens of Death is a Character Build in Outward, created by AquaBBQ. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. Tell them to git gud and read a tank guide! (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. Hunker Down also provides CC immunity. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. This makes it more difficult to escape at the very last second. Outward Wiki. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. 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