Not only does it work with achievements, it also allows achievements while using other mods. When I lost the city (it was my only Wild Walker city), I lost the production bonus but I kept the camouflage bonus. All rights reserved. @Groo i already contacted the defs to ask for their blessing, and they are totally fine with it. Community Hub ENDLESS Legend Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. The New Britain Bees of the Atlantic League of Professional Baseball have hired a former Berlin High School star as their pitching coach. Feel free to ask questions or join my discord channel for feedback, suggestions, bug reports and everything else around E 16 commits. If you use the current version with the current (uncracked!) Apart from Amplidox eh Paratude - as long as people (like you) put work in Endless Legend I would say: There's life in the old dog yet ! Apparently there is a character limit on comments and my text was cut in the middle. 2 branches 0 tags. Endless legend community patch - the best difficulty level (because of the new AI). More information and a Download link can be found in it's thread on the official Amplitude forums: [1]. For users that dont like all the balance changes in ELCP but still want to get bug fixes that the ELCP provides, there is ELCP Vanilla Balance mod. Create an account to follow your favorite communities and start taking part in conversations. They'd have to review all changes I've made (some of which they maybe dont even agree with) which would mean a lot of work. Humankind might be out, but EL keeps on going! You can also leave a [Paypal tip]. I strongly assume they are done with EL patch support. Food must be grown, industries built, science and magic advanced, and wealth collected. If you know what you are doing, you'll win most of the time. If you played Endless Legend up till turn 300 you noticed that winters become very long and summers very short. I missed it. Create your own Legend! This is a rather "unexciting" version of ELCP, there are no big changes or new features, for the most part it's a collection of bugfixes and minor balance changes, that accumulated over the last few months. We'll see. Endless Legend is considered part of the Endless Universe. If you played Endless Legend up till turn 300 you noticed that winters become very long and summers very short. Thank you for your hard work man, I really appreciate it! Improved the Rewards for the Quest "Surprise Party!". The scores displayed in the score screen are now truncated if the numbers get too long. This is more than just a mod with some changes to xml files. A tag already exists with the provided branch name. Is this intended ? Below is a quote of the ELCP feature list from that thread, a full changelog can be found here: [2]. Adressed another instance of pathfinding related periodic AI stutters, The Auriga map now also works for ELCP users who dont possess the Inferno DLC, Empires under the influence of the Roving Clans "Inflation" ability can now nullify it as intended, Fixed some issues with Fungal Blooms when a city is created or conquered in their respective region, The "Circuses and Bread" quest now fails as intended if the initial quest giver village is pacified. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Some people pour their heart and soul into a long role-play session based on the Endless universe on the forums or with their local group. I am asking this question because as far as I know this path changes behavior of the computer. I will probably always keep an eye on the game and ELCP, so if any severe bugs are discovered (or maybe yet another surprise DLC lands! The Endless Legend Community Patch (or ELCP) is a user-made patch by LeaderEnemyBoss that fixes many bugs, modifies the UI, make balance changes and attempts to improve the AI. Does this work now? We had a good run though! The Endless Legend Community Patch 2.7.0 - Creation! Interviews chevron_right. Support authors chevron_right. Glad to hear you already stay in contact. You can also leave a [ Paypal tip ]. First of all, playing on Endless difficulty is very much possible on vanilla, precisely because the AI isnt very good at using the bonuses it gets. I have received not bug reports that include freezes between rounds. The following settings can be configured in the pre game options: Endless Legend Wiki is a FANDOM Games Community. and less apathetic, most notably on difficulties higher than normal, AI units will no actively try to move away from reinforcement locations (by morgoth), The AI is significantly smarter about choosing settling locations, Heavily improved stockpile usage and how the AI fills its production queues, they should now build more efficiently, Reworked Resource-Market usage, AIs will buy what they need now (including stockpiles) and will no longer sell everything they cant use immediatly, Improved AI trading behavior, AIs cant be exploited as easily and will engage in trades on their own, Improved Urkan Management: AIs are smarter about obtaining, training and using Urkans, Improved AIs teching and and equipment choices, Improved diplomatic AI - AIs will be more proactive about diplomacy, the goal is to make block building and long lasting alliances more likely (ongoing), Diplomatic and teching behavior is influenced by the Victory condition the AI currently pursues, AIs now do try to actively achieve Victory, and try to prevent others from doing so, Overhauled war logic, AIs will consider attacking and defending with stronger Armies, Armies can group up now and defend endangered cities, Improved encounter logic - AIs should be smarter when it comes to reinforcing, retreating and attacking (ongoing), Experimental Quest solving logic (currently for some global Quests and the Victory questline), Made many special case improvements to the Cultists behavior in order to make them more competitive, Improved spying and teching logic of the Forgotten to prevent them from falling behind so hard, Morgawr will now use their "dissent" and "catspaw" abilities deliberatly when they dont like you, Kapaki now place their golem camps smartly and know how to use their special industry boosters (they didnt before), Vaulter and Mykara can use their respective teleport abilities, Drakken make use of their "Force Status" diplomatic abilities, Roving Clans may consider buying and using Privateers when they are rich enough, Reworked Pillar and Spell usage of the Ardent Mages, An Advanced World Setting "Replace Inland Seas" transforms oceans without Fortress access to Inland Waters (prevents AI spamming ships into small lakes), Luxury Alchemists no longer increases the duration of stockpiles and infiltration actions, fixed an endless siege bug, also sieges are no longer canceled if a besieging army leaves the besieged city but there are still others present, Hovering over the "End Turn"-Button no longer reveals scores of other empires, if score display is set to "partial" or "none", Players can now only dismantle buildings if they have full ownership over a (recently conquered) city, Fixed Sacrifice Population (Necrophages) not scaling with game speed, Forgotten: "Dust Opportunist" was buffed and the possible range of stolen Dust is displayed in its tooltip. Press question mark to learn the rest of the keyboard shortcuts. The Endless Legend Community Patch 2.7.6 - Maintenance I have one more update in me! Work fast with our official CLI. So my unofficial patch is all you'll get ;). All trademarks are property of their respective owners in the US and other countries. Humankind might be out, but EL keeps on going! My units where still camouflaged on forest for the rest of the game. Introducing the EL Community Patch Hey everyone. As for the community patch: You probably should turn down the difficulty one level compared to what you are used to. New comments cannot be posted and votes cannot be cast. This is more than just a mod with some changes to xml files. EndlessLegend_Data/ Managed. It was supposed to say : During the 25 turns I had the symbiosis bonus, I had bonus prod on forest, and the "units are camouflaged on forest tiles" bonus on my units. All news chevron_right; Site news chevron_right. If nothing happens, download GitHub Desktop and try again. camouflaged on forest tiles" bonus on my units. Remember to join my [ Discord Channel ], if you want to have a chat. ), Decreased construction costs of stockpiles across the board, Marketban can not be reused for two turns after removal, Force Truce can not be used for 5 turns if a Drakken has started the war, Introduced multiplicative stacking for Production Cost Reduction and Buyout Cost Reduction (Buildings and Units), This basically means, that stacking these reductions gets less effective the more you do it, 100% reductions are no longer reachable, Units can only be sold in owned territory (withing borders, owned fortresses or converted villages), Removed the ability to conquer cities and fortresses (whose region are owned by the target) of blackspot victims without declaring war, Stockpiles are "fused together" when being upgraded, Added a new ruleset for how Diplomatic Points from treaties accumulate, they are now buffered and get transferred each turn instead of all at once (prevents instant Diplomatic-Victories via treaty spam), Introduced a new optional feature: progressive tech trade costs - The Influence cost of tech trading in creases the more often you do it, Introduced a new rule-set for Fortification Armor and when it applies, Allows Fortification Armor to be applied when attacking out of a besieged City (see, the Debug command "/Autoturn" is now available for modders to use (useful for testing AI behaviour), new cheat commando: "/ShowMeTheStockpiles" (player gets the specified amount of each stockpile, 10 by default), New Debug-Command: "/Teleport" teleports the selected army to a world coordinate of the players choice, The god cursor ("G") now shows the current world position, With modding tools enabled, selecting a technology in the Research Screen while pressing the "G"-Key instantly unlocks that technology. I doubt they will do that. Reduced the Influence gain of the Morgawr governing skill "Cult of the Tides" to +0.1 Influence per Approval above 100 (down from +0.2), Reduced the Influence gain of the Drakken governing skill "Cultural Ambassador" by 50%, Increased the Science gain of the Vaulter governing skill "Subterranean Networker" to +1 Science per unused Fortification on Terrain with Strategic Resources (up from +0.5). So I guess it's a question of time until your offered content find it's way into an official patch, right? Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the Winter you just survived was the worst on record. First of all, playing on Endless difficulty is very much possible on vanilla, precisely because the AI isnt very good at using the bonuses it gets. Berlin Latest Headlines: Unborn Baby, Father Killed In Crash; Community Rallies Around CT Mom; Berlin-Peck Memorial Library Has Books For Native American Heritage Month; Want To Connect With Your . Also reduced the timer for the second step of the quest. Since the game is a few years old and its likely there wont be any further official patches, I took matters in my own hands! Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Since the game is a few years old and its likely there wont be any further official patches, I took matters in my own hands! Recent Reviews: Mostly Positive (39) All Reviews: Very Positive (13,368) Release Date: They should no longer wrap around and become unreadable. Shouldn't we lose all bonuses upon losing the last symbiosed city of a major faction ? More information and a Download link can be found in it's thread on the official Amplitude forums: [1] ELCP Vanilla Balance Urkans have been made considerably weaker in order to make them less of a "must have" game winner, Activating a Luxury Booster when that Booster is already active now only resets the time instead of adding it on top, Made the second Necrophage quest a bit easier, Broken lords have an easier time doing early quests, 10% cheaper pop buyout, dust bishops of more initiative, Increased the Influence cost of "Catspaw" for Fomorian Armies by about 50%, Diplomatic, Economic and Wonder Victory are harder to achieve, Victory Warning appear earlier, Oceans yield less strategic and luxury resources in the early game, less FIDSI overall, and many facilities got nerfed, Reduced Damage and HP bonus of Serum of Iteru by 50%, Mercenary Corps/Freelance Guards now also reduce the Buyout cost of Mercenaries and Heros by 20%, Increased the market value of Stockpiles (for buying and selling! This makes it so that the winters will not get longer, winter and summer length will always be random. Espaol - Latinoamrica (Spanish - Latin America). So this patch is mostly maintenance work, and it's likely it will stay this way for the forseeable future. The following mods are included and act as a base for many changes I made, Allows the use of steam workshop mods without disabling Achievements, Hosts can set up Handicaps for individual players, increasing or decreasing their FIDSI income in cities, Allows modifying the default move speed of Armies, similar to how the battle speed can be altered (by morgoth), Allows defining at which zoom level the detailed 3D World map transitions into the abstract map (by morgoth), Selecting a Unit Design in a City's construction menu with the right or middle mouse button opens the Unit Designer, Selecting the Icon of a known living Empire on the End-Turn-Panel with the right or middle mouse button now opens the diplomatic Negotiation Screen with that Empire, Capacity list icons are now colored depending on the Capacity Provider (Unit Design, Hero specific or Item), Color coding can be configured in the game's UI options menu, Resource stock and income values between 1000 and 10000 are now truncated to one decimal place (Implemented by fellow modder Cornebre), The Academy screen is sorted more sensible (Heros that need level ups or jobs are sorted to the front), Assimilation effects are now displayed in the tooltip of Villages as well, By default Kapaku starting regions are assured to be volcanic (even if volcanic terrain is set to "none"), AI turn times in the late game are reduced significantly, In general the AI should be more challenging (without additional cheats!) This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. AI is getting smarter and smarter with each update, good job LeaderEnemyBoss ! The last one took longer, this one is a quick starter! Hello !I don't know if you'll read this, but I think I found a bug. View mod page; View image gallery; . I created an unofficial Community Patch for Endless Legends. 7 hours ago. I edited the games core files and already fixed some long standing bugs (like the idle army button not working reliably) and made improvements to some AI issues. You don't have access just yet, but in the meantime, you can Espaol - Latinoamrica (Spanish - Latin America). Are you sure you want to create this branch? Remember to join my [ Discord Channel ], if you want to have a chat. All rights reserved. THE LONG DARK - QUALITY OF LIFE UPDATE v2.01 (98644), The Ascent - Microsoft Update 9 Patch Notes, First Time Playing Roving Clans & I think I am In Love, Press J to jump to the feed. version of EL, it works just fine. I have one more update in me! You can also leave a [ Paypal tip ]. BERLIN/NEW BRITAIN, CT A former pitching star at . Thanks man, anything to keep this great game chuggin. A developer has to leave behind a game in order to earn money with a new game (except when you constantly churn out new content that makes money, like paradox). A subreddit for fans of Endless Legend, a game by Amplitude Studios. bleh i cant open on mac and cant find any tips resolving other peoples issues. Code. Another sunrise, another day of toil. The Endless Legend Community Patch 2.7.8 - Basically Undead! Further information for newcomers in the [ official forum thread ]. Community Spotlight #2: Endless Legend Community Patch by LeaderEnemyBoss - Endless Legend Our Amplitude community has many passionate individuals. .more .more. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thank you for making the game even better. ), there will be more versions. Public. This makes it so that the winters will not get . My game is frozen in between rounds with this patch added. master. Competitions chevron_right. There was a problem preparing your codespace, please try again. Then follow. If you follow the link in my opening post, you will see that it leads to the official EL board, one of the defs even upvoted the thread so it stays on top. I played a game with a custom Mykara faction the other day, I conquered a Wild walker City, and then lost it ~30 turns later. If you know what you are doing, you'll win most of the time. anyone have an idea of where i could find help on it? Community; Forums chevron_right. Thank you for all the work done on this patch! But the time of big patches is probably over. Learn more. If nothing happens, download Xcode and try again. Valve Corporation. Mykara: too many buffs to list, also made peaceful play with them less limiting, as Symbiosis traits can now also be aquired peacefully with a special diplomatic city trade action! Failed to load latest commit information. Remember to join my [Discord Channel], if you want to have a chat. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Two rather underpowered quests have had their army rewards buffed and scaled with era, and as always the AI has received some tweaks. The Fortification Recovery Bonus of the following buildings has been increased: Stronghold Architecture (Era 1) now grants +6 (up from +2), Materials Hoard (Era 3) now grants +20 (up from +10), Military Reserves (Era 5) now grants +40 (up from +4), Strength of the Vault (Vaulters) now grants +15 (up from +5), Koni School of Elite Riders (Kapaku) now grants +20 (up from +10), AIs will put less stock in having "common enemies" if those enemies are very weak, Friendly AIs should be less likely to ask for map exchanges when the exploration-ratios are very similar, The Battle AI now recognizes, that ranged units can attack targets in unreachable positions, Roving Clans will be smarter about using their Inflation ability, AIs will now correctly recognize that a Forgotten empire doesnt benefit from research agreements, AIs choosing a tech or dust victory focus are more likely to focus their population on these tasks, Certain AIs (mainly Cultists and Necrophages) have received a new "opportunism behaviour", which means they will now have a higher propensity for attacking someone who is already at war, Fixed a bug where AIs would react less agressive towards victory warnings from player 1 (typically the human player), AIs are less likely to choose low level target governor spy actions, Adressed some issues that could to the AI being undecisive when attempting to besiege a city, Reworked the Volcanoformation-AI so it is more reactive and efficient with its Volcanoformers, Slightly revised the Empire Plan evaluation, Economy and Population I will no longer be valued at zero, if currently no pops are working on dust, Heavily reduced the value assigned to Empire and Expansion I, Heavily increased the value assigned to Empire and Expansion II when Approval is low. You signed in with another tab or window. Hey everyone. The Endless Legend Community Patch 2.7.0 - Creation! Use Git or checkout with SVN using the web URL. Endless Legend Stream AbsoluteZero 16.9K subscribers Subscribe 0 Share 1 waiting Scheduled for Nov 14, 2022 Mods: community patch : https://www.games2gether.com/amplitud. The Endless Legend Community Patch (or ELCP) is a user-made patch by LeaderEnemyBoss that fixes many bugs, modifies the UI, make balance changes and attempts to improve the AI. learn about Codespaces. . It was easy to notice because it was a multipler game with several computers in the same room, and I could use the screen of another player to look for my units. My life circumstances have changed, and I will have less time to work on ELCP going forward. All trademarks are property of their respective owners in the US and other countries. Interested? The Tutorial should once again work with ELCP, as should the Auriga map in conjunction with Inferno-less installations. Hey everyone, this thread contains information and discussions about my Endless Legend Community Patch (ELCP), a fanmade patch to the games core files that fixes numerous issues. As a Community Manager, it is your responsibility to interact with and look after the Nexus . Rebalanced the Erycis lore quest "The Land of Godheads", Erycis arent the most sought after assimilation, and their lore quest had rather steep requirements for little rewards, Only two additional Exploitations per terrain type are required now, Buffed the Dust and army reward (scaling with Era), The army reward of the "Mothers in Distress" quest now scales with Era (number of units, equipment and level). Further information for newcomers in the [official forum thread]. Valve Corporation. Further information for newcomers in the [ official forum thread ]. 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That thread, a game by the creators of Endless Legend Community patch for Endless Legends! `` read,... Strongly assume they are totally fine with it try again Hub Endless Legend up till turn 300 you noticed winters! Community patch - the best difficulty level ( because of the ELCP feature list that! Truncated if the numbers get too long again work with achievements, it also allows while... Work man, anything to keep this great game chuggin feedback, suggestions, reports..., and as always the AI has received some tweaks but i think i found a bug Amplitude forums [! You noticed that winters become very long and summers very short so i it... Must be grown, industries built, science and magic advanced, they. The US and other countries Discord Channel ], if you use the current uncracked... Rewards for the Quest a full changelog can be found in it 's question... Community Hub Endless Legend, a full changelog can be found in 's. For your hard work man, anything to keep this great game chuggin for Endless Legends difficulty... Thanks man, i really appreciate it Berlin High School star as their coach... Try again with Inferno-less installations is your responsibility to interact with and look after the.! Probably over or join my [ Discord Channel ], if you 'll read this, but in [. It also allows achievements while using other mods also reduced the timer for the rest of the.! Displayed in the score screen are now truncated if the numbers get too long 'll win most the...
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